LoLdle started life as a fan-made daily puzzle: guess today's League of Legends champion using attribute comparisons. Onlinedle takes that format, adds five different modes, applies it to Valorant for Valdle, and serves it as a multiplayer experience. This guide explains what's in each game and how multiplayer changes the dynamics.
The core mode in both LoLdle and Valdle is classic attribute comparison. Pick a character; their traits (gender, race, position/role, region/country, release year) are compared with the hidden character's. Each column lights up: green for exact match, yellow for close (e.g. same role family but different sub-role), grey for no match. Numeric fields like release year get an arrow indicating direction (โ for newer, โ for older).
You have unlimited guesses; the player who solves in the fewest takes the round's points.
You're given a character's voice line โ "Yes I am", "Ahh! Fresh meat!" โ and have to guess who said it in six tries. LoLdle Quote draws from Riot's DDragon audio dataset; Valdle Quote pulls from the Fandom Wiki. For longtime fans this is instant; for newcomers it's a memorisation exercise the pool teaches over time.
A small cropped piece of the character's splash art is shown. If you guess wrong, the crop expands and more detail becomes visible. This mode rewards visual memory โ recognizing characters from clothing, weapons, or background environment cues.
An in-game ability icon appears. You have to guess both which ability it is (Q, W, E, R, passive) and which character it belongs to. LoLdle Ability uses Riot DDragon CDN icons, Valdle Ability uses valorant-api.com. The icons are identical to what you see in-game.
Unique to LoLdle: an emoji rebus mode. Each champion has 3-6 emoji that hint at their identity. Example: ๐โ๏ธ๐ โ which champion does this evoke? This mode is fully hand-curated; no AI, just careful fan-picked emoji per champion. It rewards deep familiarity with champion lore and abilities.
Solo LoLdle-style sites give you one daily puzzle. Onlinedle puts everyone in the same room on the same puzzle simultaneously. The classic mode's attribute matrix already shows you how close you are; multiplayer adds visibility of how others are doing through progress badges. Whoever solves in the fewest guesses takes the round; in quote/splash/ability modes the scoring uses fewest-attempts rather than first-to-finish.
League of Legends, Valorant, and the names of their champions and agents are registered trademarks of Riot Games. Onlinedle is not officially affiliated with Riot. Pages for these games do not show ads; the content is fan culture and we don't monetize it.
LoLdle and Valdle are slower-paced than Wordle. Unlimited guesses on the classic mode means low pressure; the joy is the unfolding deduction, not the time clock. Five modes per game means a single multiplayer session can run 8-10 distinct rounds without repetition. Worth a try even if you only know one of the source games โ the classic mode is approachable.